Wednesday, July 14, 2010

First! Lemme say that, at the time of posting this, nothing is considered finalized (or even official)- it is all data mined from my buddy Bibi over at MMO-C.

Anyhow, to what you came to see! I'll list each talent, what each one does, and my personal option on it. I'll also include the other 2 Tiers from Prot and Holy, since those will also be accessible.

Ret Tree
Tier 1

  • Imp Judgements (Decreases the cooldown on your Judgement ability by 1/2 sec): I don't see this going anywhere, its a good damage increase and TPS increase, useful to all 3 specs.
  • Heart of the Crusader (Increased chance to crit against the enemy by 1/2/3% when Judgement debuff is active): Placeholder- this debuff is going away.
  • Crusade (Increases the Damage and Healing of CS, Holy Shock, and HotR by 15%. Increased 15% damage on Hum/UnD/Dmn/Ele/Drg): I can see this being reworked or gutted, as 15% is a hefty amount, and it will make it hard for us to be balanced on specific fights- Anything that is Mechanical or that is a Beast.
Tier 2:
  • EfaE (10% on damage taken to cast Judgement on the target): Big improvement over the current version, and procing off of all Damaging attacks makes it interesting for Tanking- However, is it simply Judgement damage, or the debuff? Which Judgement debuff? Will the Judgement debuff still be on our intended target?
  • Righteous Vengeance (Deals an additional 10/2030% damage of your CS/DS/Judge/HotR crits over 8 sec)- Same on what it is on Live, except Prot will beable to pick it up for more TPS- The wording does scare me, as it still only lists 3 attacks for Ret.
  • Pursuit of Justice (7/15% non-stacking Movement Speed increase): Its a shame that it is the same thing, without any additional benefits- Moreso when the SAME 15% movement speed can be picked up by all Melee classes, save Warriors.
Tier 3
  • Judgements of the Wise (Unchanged): Would still like for some passive mana benefit, incase Judgements are 100% absorbed.
  • The Art of War (Reduces cast time on next Holy Light/Exorcism by 50/100%): Unchanged, in the sense that Holy Light will be the new Flash of Light.
  • Seals of Retribution (SoRet) (All damaging seals cause an additional 15% weapon damage as Holy. SoR hits 2 additional targets): Basically makes SoR the new SoC, and adding a small damage modifier to it- So almost unchanged. It is really sad that an 11pt "new exciting talent" is a passive ability.
Tier 4
  • Swift Retribution (Increases Melee/Ranged attack speed by 7/14/20%): Fold of buffs for 10m guilds/raids- Nice for single use, justifiable for PvP, but changes nothing for PvE.
  • Sanctified Retribution (Seriously, RENAME SOME GODDAMN TALENTS): Placeholder for 21pt ability? Same as on Live, but for 3 points?
  • Sanctified Wrath (Reduces AW cooldown by 60 sec. Increases HoW Crit chance by 25/50%. Allows use of HoW as if the target had 20% HP): Decent for PvP, and depending on how HoW is in terms of damage, maybe decent for PvE. Some nice potential for synergy with that currently useless Glyph of Avenging Wrath.
Tier 5
  • Conviction (On Crit, gives 1/2/3% increased Holy and Physical damage, stacks 3 times): A renamed Vengeance (probably to prevent confusion with the Tank ability, Vengeance); Boring and Obsolete.
  • Sanctity of Battle (Increases Exorcism damage by 10/20%, reduces cooldown by 2/4 sec): Instead of boosting CS damage, now reduces Exorcism cooldown. A big let down for PvE unless the damage on Exorcism is modified.
  • Divine Ret: NYI, so no info here.

Other trees:

Holy
Tier 1
  • Sanctified Light: (Increased Crit chance of HS and Judgement by 5/10/15%): Nice damage boost for both spells
Tier 2
  • Judgements of the Pure (On Judgement cast, gains 3/6/9% Attack and Cast speed): Potential to go down the Holy tree- However, we'd have to give up 15% Seal/Judge damage.

Protection
Tier 1
  • Seals of the Pure (5/10/15% Increased Seal and Judgement damage): With SoC removed, this talent is the same as live, but for 3 pts instead of 5.
  • Imp HoJ (10/20 sec reduced cooldown): Nice to have higher in the tree for all PvP specs- Would be REALLY nice for HoJ to have a base cooldown of 30 seconds and a stun of 3 seconds off the GCD, to be used as an interrupt for Ret and Prot.

Tier 2
  • Judgements of the Just (Same as Live): Still lackluster "benefit" for Seal of Lol- Nice to have since Vindication is out of reach now.
  • Guardian's favor: Same as on Live.
  • Sacred Oath (4/7/10% increased damage when using a 1 hander, 10/20/30% Sacred Shield absorption): While the damage boost is no good, Sacred Shield might be better for PvP a bit now. 

~Ron

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