First! Lemme say that, at the time of posting this, nothing is considered finalized (or even official)- it is all data mined from my buddy Bibi over at MMO-C.
Anyhow, to what you came to see! I'll list each talent, what each one does, and my personal option on it. I'll also include the other 2 Tiers from Prot and Holy, since those will also be accessible.
Ret Tree
Tier 1
- Imp Judgements (Decreases the cooldown on your Judgement ability by 1/2 sec): I don't see this going anywhere, its a good damage increase and TPS increase, useful to all 3 specs.
- Heart of the Crusader (Increased chance to crit against the enemy by 1/2/3% when Judgement debuff is active): Placeholder- this debuff is going away.
- Crusade (Increases the Damage and Healing of CS, Holy Shock, and HotR by 15%. Increased 15% damage on Hum/UnD/Dmn/Ele/Drg): I can see this being reworked or gutted, as 15% is a hefty amount, and it will make it hard for us to be balanced on specific fights- Anything that is Mechanical or that is a Beast.
- EfaE (10% on damage taken to cast Judgement on the target): Big improvement over the current version, and procing off of all Damaging attacks makes it interesting for Tanking-
However, is it simply Judgement damage, or the debuff? Which Judgement debuff? Will the Judgement debuff still be on our intended target? - Righteous Vengeance (Deals an additional 10/2030% damage of your CS/DS/Judge/HotR crits over 8 sec)- Same on what it is on Live, except Prot will beable to pick it up for more TPS- The wording does scare me, as it still only lists 3 attacks for Ret.
- Pursuit of Justice (7/15% non-stacking Movement Speed increase): Its a shame that it is the same thing, without any additional benefits- Moreso when the SAME 15% movement speed can be picked up by all Melee classes, save Warriors.
- Judgements of the Wise (Unchanged): Would still like for some passive mana benefit, incase Judgements are 100% absorbed.
- The Art of War (Reduces cast time on next Holy Light/Exorcism by 50/100%): Unchanged, in the sense that Holy Light will be the new Flash of Light.
- Seals of Retribution (SoRet) (All damaging seals cause an additional 15% weapon damage as Holy. SoR hits 2 additional targets): Basically makes SoR the new SoC, and adding a small damage modifier to it- So almost unchanged. It is really sad that an 11pt "new exciting talent" is a passive ability.
- Swift Retribution (Increases Melee/Ranged attack speed by 7/14/20%): Fold of buffs for 10m guilds/raids- Nice for single use, justifiable for PvP, but changes nothing for PvE.
- Sanctified Retribution (Seriously, RENAME SOME GODDAMN TALENTS): Placeholder for 21pt ability? Same as on Live, but for 3 points?
- Sanctified Wrath (Reduces AW cooldown by 60 sec. Increases HoW Crit chance by 25/50%. Allows use of HoW as if the target had 20% HP): Decent for PvP, and depending on how HoW is in terms of damage, maybe decent for PvE. Some nice potential for synergy with that currently useless Glyph of Avenging Wrath.
- Conviction (On Crit, gives 1/2/3% increased Holy and Physical damage, stacks 3 times): A renamed Vengeance (probably to prevent confusion with the Tank ability, Vengeance); Boring and Obsolete.
- Sanctity of Battle (Increases Exorcism damage by 10/20%, reduces cooldown by 2/4 sec): Instead of boosting CS damage, now reduces Exorcism cooldown. A big let down for PvE unless the damage on Exorcism is modified.
- Divine Ret: NYI, so no info here.
Other trees:
Holy
Tier 1
- Sanctified Light: (Increased Crit chance of HS and Judgement by 5/10/15%): Nice damage boost for both spells
- Judgements of the Pure (On Judgement cast, gains 3/6/9% Attack and Cast speed): Potential to go down the Holy tree- However, we'd have to give up 15% Seal/Judge damage.
Protection
Tier 1
- Seals of the Pure (5/10/15% Increased Seal and Judgement damage): With SoC removed, this talent is the same as live, but for 3 pts instead of 5.
- Imp HoJ (10/20 sec reduced cooldown): Nice to have higher in the tree for all PvP specs- Would be REALLY nice for HoJ to have a base cooldown of 30 seconds and a stun of 3 seconds off the GCD, to be used as an interrupt for Ret and Prot.
Tier 2
- Judgements of the Just (Same as Live): Still lackluster "benefit" for Seal of Lol- Nice to have since Vindication is out of reach now.
- Guardian's favor: Same as on Live.
- Sacred Oath (4/7/10% increased damage when using a 1 hander, 10/20/30% Sacred Shield absorption): While the damage boost is no good, Sacred Shield might be better for PvP a bit now.
~Ron
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